Star trek judgment rites manual

This is the sequel to Star Trek: 25th Anniversary; Star Trek Judgment Rites. This guide, will help you become the Captain you always wanted to be – that means earning 100% and earning all available Commendation points.

Captain, the chair is yours!

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Navrin
Не в сети 26 ноя. 2017 г. в 12:35 26 мая. 2019 г. в 21:58
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Оглавление руководства

Guide Notes

Controls – Enterprise

Controls – Landing Party

Chapter 1: Federation

Chapter 2: Sentinel

Chapter 3: No Man's Land

Chapter 4: The Light and The Darkness

Chapter 5: Voids

Chapter 6: Museum Piece

Chapter 7: Though This Be Madness.

Chapter 8: . Yet There Is Method In It

Final Comments

Комментарии Guide Notes

This is the sequel to Star Trek: 25th Anniversary; Star Trek Judgment Rites. This guide, will help you become the Captain you always wanted to be – that means earning 100% and earning all available Commendation points.

Captain, the chair is yours!

There are ways to complete the game faster, no doubt, but this guide will ensure you receive full commendation points. As always with walkthroughs – tons of spoilers ahead. Expect to take about 5 hours.

Controls – Enterprise Keyboard:

i. Combat & Movement
1. Impulse Engines: 1-0 (1 stop, 0 full speed)
2. Reverse: ~
3. Analyze Target: A
4. Arm/Disarm Weapons: W
5. Raise/Lower Shields: S
6. Emergency Power: E
7. Damage Control: D
8. Roll Clockwise: INSERT
9. Roll Counterclockwise: DELETE
ii. Text/Speech
1. Skip Speech: ENTER
2. Navigate Pages: PAGE UP and PAGE DOWN
iii. Captain’s Commands
1. Talk to Commander Spock: T
2. Order Sulu to orbit a plant: O
3. Navigation/Star map: N
4. Hail a planet or ship: H
5. Talk with the computer: C
6. Captain’s Log: K
7. View Screen Magnification:

i. Phasers: Left mouse button
ii. Photon Torpedos: Right mouse button
Controls – Landing Party

Here are the controls you’ll need to not be a redshirt on the planet’s surface!

Keyboard:

i. Walk: W
ii. Talk: T
iii. Use: U
iv. Inventory: I
v. Pickup/Get: G
vi. Look: L
vii. Skip Speech: ENTER

i. Confirm: Left mouse button
ii. Menu: Right mouse button
Courtesy of Live Love Play: http://steamcommunity.com/id/liveloveplay Chapter 1: Federation

Chapter 2: Sentinel

Chapter 3: No Man's Land

Chapter 4: The Light and The Darkness

Chapter 5: Voids

Chapter 6: Museum Piece

Chapter 7: Though This Be Madness.

Chapter 8: . Yet There Is Method In It

Final Comments

Yes, I know this is from Discovery, but it's cool and the phasers are close enough ;-)

I hope you enjoy the guide and find it helpful. If you did, please rate up and favorite. Feel free to send me a friend request, always welcoming to Star Trek fans, and shoot me a message if you have any ideas of improvements for this guide.

Don't forget to check out my next guide - Star Trek: Star Fleet Academy - and of course any of my walkthroughs should you get stuck or became addicted to 100%s and accommodation points.

Live long and prosper!

Комментариев: 8 robertbalmer 22 сен. 2022 г. в 18:16

Ummm. I followed every single step of your walkthrough for Chapter 2, and at the end the Admiral told me I messed up and had to report to starbase for psychological evaluation, and that Spock was now in charge of the Enterprise. Game Over. :(

Starbeast Ripley 30 окт. 2021 г. в 6:31

Hey, awesome guide. I'm just wondering how can I take Steam Screenshots (F12)? There seems to be no Steam Overlay so is taking steam screenshots in this game possible?

amills1 30 окт. 2020 г. в 22:10

I worked out why I failed that mission. The guide says to use the switch on the tank which I took to mean to use a switch that is already on the tank. Instead it means to use the switch, in your inventory, on the tank.

amills1 30 окт. 2020 г. в 21:01

I seem to be having a number of issues with this guide. Sometimes it says to scan something using Spock's tricorder and he responds that there is nothing significant about the item. Some of the computer searches yielded no results. Most notably though I just finished the walkthrough for the second mission and instead of a perfect result I was given a game over for messing things up.

Steph S. 10 янв. 2020 г. в 15:35 What a wonderful guide Navrin [создатель] 24 мая. 2019 г. в 15:56 Thank you - I'll get this updated! Rocket Baby Dolls 20 мая. 2019 г. в 15:02

Chapter 6 needs a couple of big amendments:

"Use Kirk on the curator’s desk, do again to open the door. Leave the room."

After you use Kirk on the desk, you need to use Chekov on the armour to jam the door in place.

"Use the brown folder thing (forgot what it was) on the machine on the left – the old transporter, then the wires, and the capacitor, then the gas canister.

Use Kirk on the communication machine, bottom right, then use the crystal on it, and the silver plate, finally the remaining capacitor. Use Kirk on the communication machine, use dialog 1, 2, 1, 1, 2, 1, 1."

You have to use either the transporter or the communicator. You can't do both options. For example, the way you have written this you have to knock out the terrorists and then communicate with them to surrender.

Also the dialogue choices you've provided are wrong. I believe the right options for the dialogue are "4, 1, 2, 2, 3, 1, 2, 1, 1."

Rocket Baby Dolls 18 мая. 2019 г. в 2:07

Thank you for making this guide. It has been extremely useful for me. I do have one minor suggestion for an amendment. In chapter four you say:

"Talk with Azrah, answer with 2, 1. Exit right, and continue through the door to the right."

It should be "Exit left. " and ". door to the left."